The aim of the course is to give the student an overview of different design techniques for interactive systems, with an special focus on multimedia system. More specifically the course will cover an introduction to HCI basic concepts, usability engineering, avanced interaction paradigms (ubiquitous computing, tangible bits, mediated realities), methods and techniques for software requirement analysis , design and evaluation. Special attention will be paid to the application of HCI in the area of videogames, education, emergency management and accesibility.
The course will also try to encourage the students to develop an analytical and critical judment, to help them assess the quality, applicability and limitations of the different proposals related to the course content.
During the course students will acquire the necessary knowledge to:
- Understand the scientific basis of HCI
- Understand and analyse the interaction problems that might arise during the design and development of a multimedia system.
- Analyse the interaction requirements of the applications oriented to the information society.
- Understand and use methods and techniques to evaluate the usability of an interactive system.
- Understand the different types of accesibility problems of interactive systems.
- Analyse and design practical interaction mechanisms
- Identify new research areas in the context of HCI and understand their impact in the information society