The following learning activities and methodologies are employed: Combined master and lab classes, flipped classes, gamification and final project.
Teachers are available during 2 hours per week for office hours.
Combined master and lab clases (3.5 ECTS):
Master classes provide an overview of the main theoretical & mathematical concepts of the representation and processing of speech and language processing along with the analytic tools employed for their processing.
In these classes, lab examples will be introduced as part of the theoretical expositions: all the formative sessions (lab availability provided) will take place in the lab to imbricate practical examples within the explanations to add dynamism to the class. This is also beneficial to solve different background issues.
Moreover, every unit will begin with a debate of its technological implications. For this purpose, flipped classroom methodologies will be employed. In particular, students will be provided with some selected videos in advance to motivate the debate together with a list of questions (sometimes controversial) that the instructor will not answer categorically to encourage discussions. In this way, we expect to awake the curiosity of the student on the materials that will be subsequently explained.
GAMIFICACIÓN (1.5 ECTS)
We will illustrate the process of scientific publishing with a role game. The students will join teams with different roles: editor, reviewer and author. Guidelines with requisites and forms to carry out their roles will be provided together with deadline dates (for reviewing, revising and editorial decisions). A paper will be assigned to each team and the outcomes of the process will be publicly debated. In this way, we promote team working, critical and active reading or research papers.
FINAL PROJECT (1 ECTS)
Students will work on a project in which they will program a complete modular system of one of the tools explained in class. The students will be provided with some guidelines and some preparatory sessions by using problema-based learning.