Checking date: 30/03/2023

Course: 2023/2024

Augmented Reality
Master in Connected Industry 4.0 (Plan: 426 - Estudio: 357)

Coordinating teacher: IBAÑEZ ESPIGA, MARIA BLANCA

Department assigned to the subject: Telematic Engineering Department

Type: Compulsory
ECTS Credits: 3.0 ECTS


BASIC COMPETENCES CB6 Possess and understand knowledge that provides a basis or opportunity to be original in the development and / or application of ideas, often in a research context CB7 That students know how to apply the knowledge acquired and their ability to solve problems in new or unfamiliar environments within broader (or multidisciplinary) contexts related to their area of study CB8 That students are able to integrate knowledge and face the complexity of making judgments based on information that, being incomplete or limited, includes reflections on social and ethical responsibilities linked to the application of their knowledge and judgments CB9 That students know how to communicate their conclusions and the knowledge and ultimate reasons that sustain them to specialized and non-specialized audiences in a clear and unambiguous way GENERAL COMPETENCES CG6 Capacity to adapt to changes in requirements associated with new products, new specifications and environments. CG7 Be able to generate new ideas (creativity) and to anticipate change. SPECIFIC COMPETENCES CE8 Ability to apply augmented reality technology, in the context of Connected Industry 4.0. LEARNING RESULTS Manage augmented reality technology for the design and implementation of distributed applications in the context of Industry 4.0 by collecting information from different data sources.
Skills and learning outcomes
Description of contents: programme
- Basic fundamentals of Augmented Reality. Technology use cases in various fields of application, paying special attention to the Connected Industry 4.0 - Techniques to superimpose digital information on the real environment. - Techniques to interact with the real and digital environment. - Data management in augmented reality environments
Learning activities and methodology
AF1 Lectures (2 hours). AF3 Theoretical and practical classes (18 hours). AF5 Tutorials (2 hours). AF6 Group work (25 hours). AF7 Individual work of the student (25 hours) AF8 Midterm and final exams (6 hours). TEACHING METHODOLOGIES MD1 Teacher's lecture with support of computer and audiovisual media, in which the main concepts of the subject are developed and the bibliography is provided to complement the students' learning. MD2 Critical reading of texts recommended by the teacher of the subject: articles, reports, manuals and / or academic articles, either for further discussion in class, or to expand and consolidate the knowledge of the subject. MD3 Resolution of practical cases, problems, etc. raised by the teacher individually or in groups. MD4 Exhibition and discussion in class of topics related to the content of the subject, as well as case studies. MD5 Writing reports and memorandum individually or within a workgroup.
Assessment System
  • % end-of-term-examination 40
  • % of continuous assessment (assigments, laboratory, practicals...) 60
Calendar of Continuous assessment
Basic Bibliography
  • Craig, A. B. Understanding augmented reality: Concepts and applications.. Newnes. 2013
  • Linowes, J., & Babilinski, K.. Augmented Reality for Developers: Build Practical Augmented Reality Applications with Unity, ARCore, ARKit, and Vuforia. Packt Publishing Ltd.. 2017

The course syllabus may change due academic events or other reasons.