Checking date: 07/05/2019

Course: 2020/2021

Game theory
Study: Bachelor in Management and Technology (351)

Coordinating teacher: FERREIRA GARCIA, JOSE LUIS

Department assigned to the subject: Department of Economics

Type: Electives
ECTS Credits: 6.0 ECTS


Competences and skills that will be acquired and learning results. Further information on this link
Competences: This course aims to familiarize students with the tools leading the student to: - Understand the main concepts of game theory. - Create a coherent and logical framework to analyze cooperative and conflictive situations. - Learn how to use the tools that game theory provides to analyze economic situations in which there are strategic interactions among agents. - Apply this theory to many economics problems in the subjects of industrial organization, regulation, public economics, political economics, etc. Capacities: Game theory helps the student to learn how to: - Formalize economic problems. - Identify the proper model for the analysis of different situations of conflict. - Use game theory concepts for strategic analysis. Attitudes: The subject encourage the students to: - Analyze economic problems without prejudice, with precision and rigor. - Reason critically. - Learn autonomously. - Defend their point of view and evaluate the basis of other contrasting points of view.
Description of contents: programme
The problem of interaction among many agents and its impact on decision making is presented. There is an introduction to the basic concepts of game theory and to the different types of games depending on the nature of interaction (static, dynamic or repeated) as well as on the type of information agents have (perfect or imperfect). The main equilibrium concepts are studied (Nash equilibrium, sub game perfect equilibrium and Bayesian equilibrium) with economic applications: noncompetitive markets, political competition, bilateral bargaining, auctions, voting systems and the problem of cooperation in repeated games.
Learning activities and methodology
Acquisition of theoretical and applied knowledge through master classes, problems solving and discussion of case studies. These case studies will be taken from current issues (auctions in telecommunications, price collusion, wage bargaining) and they will allow to apply the studied tools to real problems. In addition the students must solve exercises on their own. The learning and teaching methodology include three fields according to the key capacities students must acquire: 1) The student must develop a proper theoretical knowledge through master classes and problem solving so as to be able to model a strategic interaction as a game and to apply equilibrium concepts. 2) Acquisition of technical abilities through problems solving and the discussion of solutions in class. This methodology will develop the following competences: Apply the acquired knowledge to new situations and to obtain autonomously predictions on agents behavior. 3) Acquisition of solving abilities and skills to identify problems through the analysis of case studies. This methodology will develop the following competences: Apply the models to new situations, develop analysis and synthesis capabilities putting emphasis on improving the abilities and skills related to decision making, to defend a point of view keeping critical attitude on classmates proposals.
Assessment System
  • % end-of-term-examination 60
  • % of continuous assessment (assigments, laboratory, practicals...) 40
Basic Bibliography
  • Gardner, Roy. Games for Business and Economics. John Wiley & Sons. 2003
  • Gibbons, Robert. A primer in Game Theory. Prentice Hall. 1992

The course syllabus and the academic weekly planning may change due academic events or other reasons.

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