1. Human centered informatics and interaction ecologies
2. Paradigms, styles and principles of interaction
3. Ubiquitous computing and IoT, social and collaborative computing
4. Creativity and design
5. Participatory and people-centered design
6. Design thinking techniques: problem framing, divergent and convergent design
7. Prototyping and evaluating interactive ecosystems
8. User experience
9. Group project
Learning activities and methodology
AF1, AF2, AF3
MD1, MD2, MD3
Assessment System
% end-of-term-examination 20
% of continuous assessment (assigments, laboratory, practicals...) 80
Basic Bibliography
Kim Goodwin and Alan Cooper. Designing for the digital Age. Wiley. 2009
Electronic Resources *
Paloma Diaz, Ignacio Aedo, Andrea Bellucci y Teresa Onorati · Interactive Systems : http://spoc.uc3m.es
Additional Bibliography
Amy J. Ko . Design methods. Creative Commons License (https://faculty.washington.edu/ajko/books/design-methods/). 2018
Bill Moggridge. Designing Interactions. MIT Press. 2007
Eric von Hippel. Democratizing Innovation. MIT Press. 2005
Lars-Erik Janlert and Erik Stolterman. Things that keep us busy. MIT Press. 2017
(*) Access to some electronic resources may be restricted to members of the university community and require validation through Campus Global. If you try to connect from outside of the University you will need to set up a VPN
The course syllabus may change due academic events or other reasons.