Checking date: 04/06/2021


Course: 2021/2022

Creativity and design
(17478)
Study: Bachelor in Management of Information and Digital Contents (340)


Coordinating teacher: DIAZ PEREZ, MARIA PALOMA

Department assigned to the subject: Department of Computer Science and Engineering

Type: Electives
ECTS Credits: 6.0 ECTS

Course:
Semester:




Objectives
CB2, CB4, CG4, CT3, CE9
Skills and learning outcomes
Description of contents: programme
1. Creativity and democratization of innovation 2. Introduction to product and process design 2.1 Design research 2.2 Action research 2.3 Participatory design and codesign 2.4 Emotional and semantic design 3. Design process 3.1. Problem Inquiry 3.2. Divergent and convergent design 3.3. Design thinking techniques 3.4. Design artefacts, patterns and guidelines 3.5. Prototyping 3.6. Usability, utility, acceptance and uX validation 4. Group Design project 4.1. Problem definition 4.2. Ideation and convergent design 4.3. Design artefacts and prototypes 4.4. Validation
Learning activities and methodology
AF1, AF2, AF3 The teaching methodology will combine lectures, hands-on exercises and a collaborative project in which design techniques will be applied to envision, design and validate innovative digital solutions. One of these activities will be a group project consisting in proposing a digital solution to a socially relevant problem following the processes and techniques introduced in the lectures and practiced in the hands-on exercises. Tutorship will follow the UC3M regulations and available slots will be published at Aula Global. Follow-up meetings to check the collaborative project and the contribution of each member will be assessed in meetings held in the classroom. Attendance to such meeting is mandatory for all members of the team.
Assessment System
  • % end-of-term-examination 20
  • % of continuous assessment (assigments, laboratory, practicals...) 80
Basic Bibliography
  • Bruce Hanington. Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions. Rockport Publishers . 2012
  • Koskinen, I., Zimmerman, J., Binder, T., Redstrom, J., & Wensveen, S.. Design research through practice: From the lab, field, and showroom. Elsevier. 2011
  • Kumar, V.. 101 design methods: A structured approach for driving innovation in your organization. . John Wiley & Sons.. 2012
Recursos electrónicosElectronic Resources *
  • Paloma Diaz, Ignacio Aedo, Andrea Bellucci, Teresa Onorati · Interactive systems design : http://spoc.uc3m.es
Additional Bibliography
  • 101 design methods: A structured approach for driving innovation in your organization. . Kumar, V.. John Wiley & Sons.. 2012
(*) Access to some electronic resources may be restricted to members of the university community and require validation through Campus Global. If you try to connect from outside of the University you will need to set up a VPN


The course syllabus may change due academic events or other reasons.