Checking date: 13/05/2025 11:35:22


Course: 2025/2026

Multimedia content
(17347)
Bachelor in Management of Information and Digital Contents (Study Plan 2017) (Plan: 376 - Estudio: 340)


Coordinating teacher: ONORATI , TERESA

Department assigned to the subject: Computer Science and Engineering Department

Type: Compulsory
ECTS Credits: 6.0 ECTS

Course:
Semester:




Requirements (Subjects that are assumed to be known)
Markup languages, Information management, Information and Communication Theory
Learning Outcomes
K1: Know the principles and values of democracy and sustainable development, in particular, respect for human rights and fundamental rights, gender equality and non-discrimination, the principles of universal accessibility and climate change. K3: Identify and analyze research methodologies and sources to develop academic work in the field of digital information management K4: Understand and apply the fundamental theories, instruments and techniques to manage information in digital media, covering its organization, control, communication and preservation K6: Know models of information retrieval and visualization using database systems and visual representation methods. K9: Know the principles of user-centered design for digital products, including the use of usability techniques and planning of interactive publications, ensuring an accessible and effective experience for users. S1: Plan and organize teamwork by making correct decisions based on available information and gathering data in digital environments. S2: Use the information by interpreting relevant data, avoiding plagiarism, and in accordance with the academic and professional conventions of the area of study, being able to evaluate the reliability and quality of said information. S3: Apply digital information management principles in different organizational environments, ensuring effective communication of processes and results to stakeholders. S5: Be able to design, manage, and operate with information through database systems, demonstrating skill in information retrieval and the use of query languages to meet complex information needs. S6: Be able to collect, process, cleanse and aggregate data by understanding the needs of users and organizations and how they need them. S7: Experiment with data visualization tools to represent information intuitively, properly presenting the results to different types of audiences. S8: Develop skills in the creation of digital content and multimedia editing by applying usability principles. S12: Be able to advise on the definition of strategy and project management regarding tracking, indexing, content structuring, link building, etc C1: Know and be able to manage interpersonal skills on initiative, responsibility, conflict resolution, negotiation, among others, which are required in the professional field. C2: Be able to apply knowledge in a professional way in solving specific digital information management problems using the tools and techniques learned in the academic field C3: Demonstrate ability in the development and execution of digital content projects autonomously working in multidisciplinary teams. C4: Capacity for continuous autonomous learning that facilitates adaptation to new situations and the updating of knowledge in the field of digital information.
Description of contents: programme
1. Theory concepts about Multimedia    a. What is a multimedia system?    b. The multimedia content: texts, audios, images, videos and animations    c. History    d. Impact: the digital revolution    e. Examples of multimedia systems 2. Digitalisation and encoding of multimedia contents    a. Audios: digitalisation, encoding and formats    b. Images: digitalisation, encoding and formats    c. Videos: digitalisation, encoding and formats    d. Vector Formats 3. Multimedia content design    a. Principles and basic elements of graphic design 4. Creation and editing tools of multimedia contents 5. Animation and interactivity of multimedia contents 6. Automatic analysis of multimedia contents    a. Multimedia Content Processing    b. Application examples: the new multimedia       i. The social web       ii. The videogames       iii. The internet of things
Learning activities and methodology
Theoretical lectures: 2 ECTS (CG1, CG2, CB5, CE7, CE9) - Purpose: to achieve the specific cognitive competencies of the course. - Implementation: lectures in which theoretical concepts on designing, generating and editing multimedia content. Practical lectures: 1.0 ECTS (CG2, CT1, CT2, CE7, CE9, CE10) - Purpose: to achieve the specific instrumental competences and develop attitudinal competences. - Implementation: labs in which technical issues related to designing, generating and editing multimedia content. Practical exercises: 1.25 ECTS (CG2, CT1, CT2, CE7) - Purpose: to deepen the knowledge of specific topics of the course. - Implementation: to solve exercises about creating and editing multimedia content. Final project: 1.25 ECTS (CB4, CT1, CT3, CE9, CE10) - Purpose: to develop both instrumental and attitudinal competencies. - Implementation: designing and implementing a final project within a work group. Final examination: 0.5 ECTS (CG1, CG2, CB5) - Purpose: to complete the development of specific cognitive and procedural capabilities.
Assessment System
  • % end-of-term-examination/test 40
  • % of continuous assessment (assigments, laboratory, practicals...) 60

Calendar of Continuous assessment


Extraordinary call: regulations
Basic Bibliography
  • Savage, Terry Michael; Vogel, Karla E. An introduction to digital multimedia. Jones & Bartlett Learning. 2013
  • Vic Costello. Multimedia Foundations. Focal Press. 2012
Additional Bibliography
  • Chapman, N. P.; Chapman, J.. Digital Multimedia. Wiley. 2009
  • Ralf Steinmetz, Klara Nahrstedt. Multimedia applications. Springer. 2004

The course syllabus may change due academic events or other reasons.