Checking date: 26/02/2020


Course: 2019/2020

Information Architecture
(17355)
Bachelor in Management of Information and Digital Contents (Plan: 376 - Estudio: 340)


Coordinating teacher: OLMEDA GOMEZ, CARLOS

Department assigned to the subject: Library and Information Sciences Department

Type: Compulsory
ECTS Credits: 6.0 ECTS

Course:
Semester:




Requirements (Subjects that are assumed to be known)
There are no specific course prerequisites for this course
After completing the course satisfactorily, students should know: - Theoretical principles and methods of information architecture with a practical orientation for different environments, applications and artifacts. - Articulate principles of user-centered design and employ some of its tools in a practical way. - Products to communicate the results of design processes. Acquire skills in: - Planning, developing and designing information architectures. - Use formal models to identify and integrate users, user requirements and user characteristics in the design of information architectures. - Communicate knowledge and information architecture solutions combining words and diagrams in the context of a hypothetical project. And acquire competences in: - Apply scientific theories and methods on information architecture, interactive design, organize categories, test users and information - The principles involved in the organization and representation of recorded knowledge and information. - Organize and communicate information and knowledge through the information architecture - Identify and structure their own learning needs in relation to the use of the information architecture in a specific context
Description of contents: programme
1.- Information architecture. Concepts and approaches. Subjects related. 2.- User experience. Usability of interactive systems. Guidelines, principles, theories. 3.- Design approaches. Creative processes in the design. Design methods. 4.- Navigation and interaction. Interaction styles. 5.- Display design. Order and organization of information. Visual design. 6.- Information search. Modeling and user behaviors. 7.- Evaluation and the user experience. Evaluation methods. Metrics. 8.- Documentation for design and planning. Flowcharts, maps, wireframes, prototypes.
Learning activities and methodology
LA 1. Individual work for the study of theoretical and practical materials developed and contributed by the teacher LA 2. Individual work for problem solving and case studies LA 3. Videos tutorials LA 4. Active participation in forums enabled by the teacher in the virtual educational platform LA 5. Working in groups for solving a prototype TEACHING METHODOLOGIES M 1. Explanations of the teacher with support of computer and audiovisual media, in which the main concepts of the subjects are developed M 2. Critical reading of texts recommended by the professor of the subject M 3. Discussion question M 4. Case study
Assessment System
  • % end-of-term-examination 60
  • % of continuous assessment (assigments, laboratory, practicals...) 40

Basic Bibliography
  • Anderson, S. P. . Diseño que seduce . Anaya. 2011
  • Covert, Abby.. Cómo darle sentido a cualquier caos. Createspace Independent Pub . 2017
  • Gasca, J. y Zaragoza, J.. Designpedia: 80 herramientas para construir tus ideas. LID Editorial. 2014
  • Krugg, S.. No me hagas pensar. Actualización. Anaya Multimedia. 2014
  • Montero, Yusef Hassan.. Experiencia de usuario:principios y métodos . Autoedición. 2015
  • Nielsen, Jakob; Budiu, Raduca.. Usabilidad en dispositivos móviles (Diseño y Creatividad). Anaya. 2013

The course syllabus may change due academic events or other reasons.