Checking date: 09/09/2020

Course: 2021/2022

Game Theory
Study: Master in Social Sciences (325)

Coordinating teacher: DOMENECH FELIU, JORDI

Department assigned to the subject: Department of Social Sciences

Type: Compulsory
ECTS Credits: 5.0 ECTS


Core Competences Possess and understand knowledge that provides a basis or opportunity to be original in the development and/or application of ideas, often in a research context. Students know how to apply their acquired knowledge and problem-solving skills in new or unfamiliar settings within broader (or multidisciplinary) contexts related to their field of study. Students are able to integrate knowledge and face the complexity of making judgments based on incomplete or limited information that includes reflections on the social and ethical responsibilities linked to the application of their knowledge and judgments. Students know how to communicate their conclusions and the knowledge and the reasons behind them to both specialised and non-specialised audiences in a clear and unambiguous way. Students possess the learning skills that will enable them to continue studying in a way that will be largely self-directed or autonomous. General Competences To understand analytical tools from economics and political science. To understand and know how to synthesize the main theories into one or more contemporary debates in the social sciences. To develop a scientific argument with clarity and precision. Specific Competencies Apply formal models in the study of strategic decisions, negotiation and delegation processes and collective action phenomena. Learning outcomes 1. Ability to calculate normal game equilibriums. 2. Ability to calculate game equilibriums extensively. 3. Ability to calculate the equilibriums of repeated games. 4. Ability to model situations of incomplete information. 5. Knowledge of the main negotiation models. 6. Knowledge of Nash equilibrium refinements. 7. Ability to analyze the problems of multiplicity of equilibriums. 8. Ability to formulate game theory models applied to strategic problems in the social sciences.
Skills and learning outcomes
Description of contents: programme
Static Games. Normal Form. Solution Concepts. Mixed Strategies. Continuous Variables Introduction to Dynamic Games. Continuous Variables Dynamic Games with imperfect information Credibility and Strategic Commitment Bargaining Finitely Repeated Games Infinitely Repeated Games Bayesian Games Other topics
Learning activities and methodology
TRAINING ACTIVITIES Theoretical class Practical classes Tutorials Individual student work TEACHING METHODS Presentations in the professor's lecture room with computer and audiovisual support, in which the main concepts of the subject are developed and a bibliography is provided to complement the students' learning. Critical reading of texts recommended by the subject professor: Press articles, reports, manuals and/or academic articles, either for later discussion in class, or to expand and consolidate knowledge of the subject. Resolution of practical cases, problems, etc. raised by the professor, either individually or in a group. Presentation and discussion in class, under the moderation of the professor, of topics related to the content of the subject, as well as practical case studies. Developing pieces of work and reports, individually or in group.
Assessment System
Basic Bibliography
  • Gibbons, R. Game Theory for Applied Economists. Princeton University Press. 1992
  • McCarty, Nolan; Meirowitz, Adam. Political Game Theory: An Introduction. Cambridge University Press. 2007
  • Morrow, James D.. Gme theory for political scientists. Princeton University Press. 1994
Additional Bibliography
  • Dixit, A., Skeath, S; Reiley, DH. Games of strategy. WW Norton. 2010
  • Dixit, A.; B. Nalebuff. The Art of Strategy. WW Norton. 2010
  • Fudenberg, D.; J. Tirole. Game theory. MIT Press. 1991
  • Myerson, R.. Game theory. Harvard University Press. 1997
  • Osborne, M.. An Introduction to Game Theory. Oxford University Press. 2003
  • Osborne, M.; Rubinstein, A.. A course in game theory. MIT Press. 1994

The course syllabus and the academic weekly planning may change due academic events or other reasons.