Checking date: 25/05/2020


Course: 2019/2020

Design of interactive systems
(13891)
Dual Bachelor in Computer Science and Engineering, and Business Administration (Plan: 437 - Estudio: 233)


Coordinating teacher: MARQUEZ SEGURA, ELENA

Department assigned to the subject: Computer Science and Engineering Department

Type: Compulsory
ECTS Credits: 6.0 ECTS

Course: XXº
Semester:




Requirements (Subjects that are assumed to be known)
- Principles of Informatics Engineering - User Interfaces
1. Theoretical knowledge on the development of interactive systems (PO a) (CECC1, CECC6) 2. Capacity to define usability and utility requirements, designing interactive system for everyone according to a set of specifications (PO a, e) (CECC6) 3. Capacity to design, implement and evaluate interactive systems, applying both usability and accessibility guidelines as well as respecting standards and laws (PO a, c, e) (CECC1, CECC6) 4. Teamwork, taking different roles and proving its leadership (PO d) (CECC6) 5. Capacity to integrate both Information and Communications technologies as well as business processes based on interactive systems in order to satisfy user needs (PO a, e) (CECC1, CECC6) 6. Capacity to communicate knowledge, skills, and capabilities (PO g) (CECC6) * ABET Program Outcomes a. An ability to apply knowledge of mathematics, science and engineering. c. An ability to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability. d. An ability to function on multidisciplinary teams. e. An ability to identify, formulate, and solve engineering problems. g. An ability to communicate effectively. * ACREDITA+ Competences CECC1. Ability to acquire knowledge on computational models and principles as well as to apply such knowledge to understand, evaluate, model, and develop new theories, applications and devices related to information systems. CECC6. Ability to design and evaluate interactive systems and their usage to solve human-computer interaction design problems
Description of contents: programme
Usability engineering; principles of the design of interactive systems; evaluation of interactive systems; understanding, envisionment and design techniques PROGRAMME 1. Introduction to interactive systems Contents: - User experience - Definition of interactive systems - Design principles - Design paradigms 2. Analysis Contents: - Definition, goals, and process - Analysis perspectives - Requirements analysis - Task analysis - Analysis artifacts - Techniques Observation, elicitation, and specification techniques - Products Persona, scenario, use case, essential use case, table of user needs, requirements specification document 3. Synthesis Contents: - Definition, goals, and process - Design artifacts - Prescription Heuristics, design patterns, and guidelines - Modeling Diagrams and narratives - Prototyping 4. Evaluation Contents: - Definition, goals, and process - Evaluation methods - Inspect methods - Testing methods - Inquiry methods
Learning activities and methodology
- Theoretical lectures: 1.5 ECTS (PO a) (CECC1, CECC6) Lectures in which theoretical concepts will be presented and activities related to the design of interactive systems will be carried out. - Practical lectures: 1.0 ECTS (PO a, c) (CECC6) Labs in which technical issues related to the development of interactive systems are exposed. - Follow-up meetings: 0.5 ECTS (PO a, g) (CECC1, CECC6) Review of the practical case. - Individual study: 0,5 ECTS (PO a) (CECC1) Study of theoretical concepts on the design of interactive systems. - Project development: 2.5 ECTS (PO a, c, d, e, g) (CECC6) Project-based learning. Analyzing, designing, and evaluating a practical case within a work group. As a result, student must submit a set of design products.
Assessment System
  • % end-of-term-examination 40
  • % of continuous assessment (assigments, laboratory, practicals...) 60

Basic Bibliography
  • Cooper, A.. Face 3: The Essentials of Interaction Design. Willey.
  • Kevin Werbach, Dan Hunter. For the Win: How Game Thinking Can Revolutionize Your Business. PEARSON.
  • Lidwell, W. Universal Principles of Design. Rockport Publishers.
  • Nielsen, J. Designing Web Usability. New Riders.
  • Preece, J.. Interaction Design. Beyond human computer interaction. John Wiley &Sons.
  • Tidwell, J. Designing Interfaces: Patterns for Effective Interaction Design. O¿Really Media.
Additional Bibliography
  • Hoc Phan. Ionic 2 Cookbook. Packt Publishing.

The course syllabus may change due academic events or other reasons.