Checking date: 28/04/2023

Course: 2024/2025

Interactive and Inmersive Systems
Master in Computer Engineering (Plan: 449 - Estudio: 228)


Department assigned to the subject: Computer Science and Engineering Department

Type: Compulsory
ECTS Credits: 6.0 ECTS


Skills and learning outcomes
Description of contents: programme
1.-Current trends in human computer interaction 1.1.- Pervasive computing 1.2.- Tangible and embodied interaction 1.3.- Artificial intelligence for interacion 1.4.- VR, AR and MR 1.5.- Collaborative systems 2.- Interaction in immersive systems 2.1.- Augmented, virtual and mixed reality 2.2.- IoT and IoP 2.4.- Context-aware systems 2.5.- Interaction styles and ecologies 3.- Interaction Design and User Experience 3.1.- Design principles 3.2.- UX and gamification 3.3.- Interaction design tools and techniques 3.4.- Design for all 3.5.- Experience prototyping
Learning activities and methodology
LEARNING ACTIVITIES AF1 - Theoretical class [13,33 hours with 100% attendance, 0,44 ECTS] AF2 - Practical classes [25 hours with 100% attendance, 0,83 ECTS] AF3 - Theoretical practical classes [10 hours with 100% attendance, 0,33 ECTS] AF5 - Tutorials [6 hours with 100% attendance, 0,2 ECTS] AF6 - Group work [75 hours with 0% attendance, 2,5 ECTS] AF7 - Individual student work [50 hours with 0% face-to-face, 1,7 ECTS] METHODOLOGY MD1 - Lectures with the support of computer and audiovisual media, in which the main concepts of the subject are developed and the bibliography is provided to complement the students' learning. MD2 - Critical reading of texts recommended by the professor of the subject: press articles, reports, manuals and / or academic articles, either for later discussion in class, or to expand and consolidate the knowledge of the subject. MD3 - Resolution of practical cases, problems, etc. individually or in groups MD4 - Presentation and in-class discussion, under the moderation of the professor, on topics related to the content of the subject, as well as practical cases
Assessment System
  • % end-of-term-examination 0
  • % of continuous assessment (assigments, laboratory, practicals...) 100

Calendar of Continuous assessment

Basic Bibliography
  • Erin Pangilinan editor. Steve Lukas editor. Vasanth Mohan editor.. Creating augmented and virtual realities : theory and practice for next-generation spatial computing. O'Reilly Media. 2019
  • William R. Sherman Alan B Craig. Understanding virtual reality interface, application, and design. Morgan Kaufmann. 2019
Recursos electrónicosElectronic Resources *
(*) Access to some electronic resources may be restricted to members of the university community and require validation through Campus Global. If you try to connect from outside of the University you will need to set up a VPN

The course syllabus may change due academic events or other reasons.