Checking date: 30/06/2021


Course: 2021/2022

Interactive and Inmersive Systems
(18652)
Study: Master in Computer Engineering (228)
EPI


Coordinating teacher: BELLUCCI , ANDREA

Department assigned to the subject: Department of Computer Science and Engineering

Type: Compulsory
ECTS Credits: 6.0 ECTS

Course:
Semester:




Skills and learning outcomes
Description of contents: programme
1.-Current trends in human computer interaction 1.1.- Pervasive computing 1.2.- Tangible and embodied interaction 1.3.- Artificial intelligence for interacion 1.4.- VR, AR and MR 1.5.- Collaborative systems 2.- Interaction in immersive systems 2.1.- Augmented, virtual and mixed reality 2.2.- IoT and IoP 2.4.- Context-aware systems 2.5.- Interaction styles and ecologies 3.- Interaction Design and User Experience 3.1.- Design principles 3.2.- UX and gamification 3.3.- Interaction design tools and techniques 3.4.- Design for all 3.5.- Experience prototyping
Learning activities and methodology
LEARNING ACTIVITIES AF1 - Theoretical class [13,33 hours with 100% attendance, 0,44 ECTS] AF2 - Practical classes [25 hours with 100% attendance, 0,83 ECTS] AF3 - Theoretical practical classes [10 hours with 100% attendance, 0,33 ECTS] AF5 - Tutorials [6 hours with 100% attendance, 0,2 ECTS] AF6 - Group work [75 hours with 0% attendance, 2,5 ECTS] AF7 - Individual student work [49 hours with 0% face-to-face, 1,63 ECTS] AF8 - Midterm and final exams [1,67 hours with 100% attendance, 0,05 ECTS] METHODOLOGY MD1 - Lectures with the support of computer and audiovisual media, in which the main concepts of the subject are developed and the bibliography is provided to complement the students' learning. MD2 - Critical reading of texts recommended by the professor of the subject: press articles, reports, manuals and / or academic articles, either for later discussion in class, or to expand and consolidate the knowledge of the subject. MD3 - Resolution of practical cases, problems, etc. individually or in groups MD4 - Presentation and in-class discussion, under the moderation of the professor, on topics related to the content of the subject, as well as practical cases
Assessment System
  • % end-of-term-examination 0
  • % of continuous assessment (assigments, laboratory, practicals...) 100
Calendar of Continuous assessment
Basic Bibliography
  • Erin Pangilinan editor. Steve Lukas editor. Vasanth Mohan editor.. Creating augmented and virtual realities : theory and practice for next-generation spatial computing. O'Reilly Media. 2019
  • William R. Sherman Alan B Craig. Understanding virtual reality interface, application, and design. Morgan Kaufmann. 2019
Recursos electrónicosElectronic Resources *
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The course syllabus and the academic weekly planning may change due academic events or other reasons.