Checking date: 24/02/2021


Course: 2020/2021

Interactive and Inmersive Systems
(18652)
Master in Computer Engineering (Plan: 449 - Estudio: 228)
EPI


Coordinating teacher: BELLUCCI , ANDREA

Department assigned to the subject: Computer Science and Engineering Department

Type: Compulsory
ECTS Credits: 6.0 ECTS

Course:
Semester:




Objectives
BASIC SKILLS Develop knowledge that provides a basis or opportunity to be original in the development and / or application of ideas, often in a research context Know how to apply the acquired knowledge and their ability to solve problems in new or unknown environments within broader (or multidisciplinary) contexts related to their area of ¿¿study GENERAL COMPETENCES Ability to project, calculate and design products, processes and facilities in all areas of Computer Engineering. SPECIFIC COMPETENCES Ability to use and develop methodologies, methods, techniques, specific use programs, norms and standards of graphical computing. Ability to conceptualize, design, develop and evaluate human-computer interaction of computer products, systems, applications and services. Ability to create and exploit virtual environments, and to create, manage and distribute multimedia content.
Description of contents: programme
1.-Current trends in human computer interaction 1.1.- Pervasive computing 1.2.- Tangible and embodied interaction 1.3.- Artificial intelligence for interacion 1.4.- VR, AR and MR 1.5.- Collaborative systems 2.- Interaction in immersive systems 2.1.- Augmented, virtual and mixed reality 2.2.- IoT and IoP 2.4.- Context-aware systems 2.5.- Interaction styles and ecologies 3.- Interaction Design and User Experience 3.1.- Design principles 3.2.- UX and gamification 3.3.- Interaction design tools and techniques 3.4.- Design for all 3.5.- Experience prototyping
Learning activities and methodology
LEARNING ACTIVITIES Lectures Labs Tutoring Group work Individual assignments Tests METHODOLOGY Lectures and online videos to acquire main concepts Use of additional bibliography to deepen on specific concepts Critical thinking activities related to the analysis of papers, videos and other material related with the course Solving practical exercises (individually or in groups) Discussion and presentation of assignments
Assessment System
  • % end-of-term-examination 0
  • % of continuous assessment (assigments, laboratory, practicals...) 100

Basic Bibliography
  • Erin Pangilinan editor. Steve Lukas editor. Vasanth Mohan editor.. Creating augmented and virtual realities : theory and practice for next-generation spatial computing. O'Reilly Media. 2019
  • William R. Sherman Alan B Craig. Understanding virtual reality interface, application, and design. Morgan Kaufmann. 2019

The course syllabus may change due academic events or other reasons.