Checking date: 25/05/2022

Course: 2022/2023

Software Engineering
Study: Bachelor in Computer Science and Engineering (218)


Department assigned to the subject: Department of Computer Science and Engineering

Type: Compulsory
ECTS Credits: 6.0 ECTS


Requirements (Subjects that are assumed to be known)
Writing and Communication Skills (1st course, 1st semester)
Skills and learning outcomes
Link to document

Description of contents: programme
Block I. Requirements engineering Unit 1. Introduction to requirements engineering Unit 2. Elicitation, description and management of requirements Unit 3. Properties, attributes and organization of requirements Unit 4. Types of requirements Block II. Conceptual modeling with UML Unit 5. Introduction to conceptual modeling Unit 6. Conceptual modeling: classes and objects Unit 7. Conceptual modeling: associations Unit 8. Conceptual modeling: hierarchies Block III. Architectural modeling with UML Unit 9. Introduction to architectural modeling Unit 10. Architectural modeling: components Unit 11. Architectural modeling: interfaces Unit 12. Architectural modeling: design by contracts
Learning activities and methodology
Theoretical-Practical Lectures: 1 ECTS - Review of contents before class Practical Lectures: 1 ECTS - Exercise resolution - General tutoring - Partial oral expositions of the project Team Work: 3 ECTS - Proposal of project statement - Project development - Project peer review - Proposal of questions for the theoretical exam Individual Work: 1 ECTS - Contribution to team project - Individual practical exercises - Study and preparation of final exam
Assessment System
  • % end-of-term-examination 30
  • % of continuous assessment (assigments, laboratory, practicals...) 70
Calendar of Continuous assessment
Basic Bibliography
  • Alexander, I. and Stevens, R.. Writing Better Requirements. Addison-Wesley. 2002
  • Arlow, J. and Neustadt, I.. UML and the Unified Process. Practical Object-Oriented Analysis & Design. Addison-Wesley. 2002
  • Braude, E.. Software Engineering. An Object-Oriented Perspective.. John Wiley & Sons, 2001..
  • ESA Board for Software Standardisation and Control (BSSC).. ESA Software Engineering Standards.. European Space Agency, February 1991..
  • Fowler, M. and Scott, K.. UML Distilled. A Brief Guide to the Standard Object Modeling Language. Addison-Wesley. 2004
  • Larman, C.. Applying UML and Patterns. An Introduction to Object-Oriented Analysis and Design and the Unified Process. Prentice Hall. 1998
  • Mark Richards, Neal Ford. Fundamentals of Software Architecture. O'Reilly Media, Inc. 2020
  • Martin Fowler. Patterns of Enterprise Application Architecture. Addison-Wesley . 2002
  • Martin Fowler. Refactoring. Addison-Wesley . 2018
  • Pressman, Roger S.. Ingeniería del software: un enfoque práctico, 6ª ed.. McGraw-Hill, 2006..
  • Robert Martin. Clean Code: A Handbook of Agile Software Craftsmanship. Prentice Hall. 2008
  • Robert Martin. Clean Architecture. Prentice-Hall. 2017
  • Sommerville, I.. Ingeniería del Software.. Pearson-Addison Wesley, 2005..
  • Sommerville, I. and Sawyer, P.. Requirements Engineering: A Good Practice Guide. John Wiley & Sons. 1997
  • Stevens, P. and Pooley, R.. Using UML, Software Engineering with Objects and Components. Addison-Wesley. 2000
  • Wiegers, K. and Beaty, J.. Software Requirements. Microsoft Press. 2013
Recursos electrónicosElectronic Resources *
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The course syllabus may change due academic events or other reasons.