Checking date: 05/09/2017

Course: 2019/2020

Ubiquitous Computing
Study: Bachelor in Computer Science and Engineering (218)

Coordinating teacher: BELLUCCI , ANDREA

Department assigned to the subject: Department of Computer Science and Engineering

Type: Electives
ECTS Credits: 6.0 ECTS


Students are expected to have completed
Programming, Principles of Informatics Engineering, User Interfaces
Competences and skills that will be acquired and learning results. Further information on this link
¿ General competencies o Capability to analyze and synthesize (PO b) o Capability to organize and plan (PO d) o Problem solving (PO c) o Teamwork (PO d) o Capacity to apply theoretical concepts (PO c) ¿ Specific competences o Cognitive (PO a) ¿ Knowledge of ubiquitous computing elements ¿ Knowledge of systems, architectures and applications for pervasive computing ¿ The impact of ubiquitous computing on the society ¿ Knowledge of ubiquitous computing design methods o Procedural/Instrumental (PO a, c, e, i, k) ¿ Developing of user interfaces for interactions in an ubiquitous environment o Attitudinal (PO c, d, f) ¿ Creativity ¿ Quality concerns ¿ Achievement motivation ¿ Interesting for doing research and figuring out solutions to new problems ¿ Communication abilities for divulging results to different audiences ¿ Specific competences common to computer engineering area o Knowledge and application of characteristics, functionality and structure of distributed systems, computer networks and internet. Design and development of distributed applications (CECRI11)
Description of contents: programme
1. Introduction to Ubiquitous Computing - History and Definition - Foundations of ubiquitous computing - Interaction paradigms for ubiquitous computing 2. Interactions in ubiquitous environments - Cross-device interactions - Multi-touch interactions - Virtual and Augmented Reality - Tangible user interfaces 3. Designing ubiquitous interaction - Cultural probes and technology probes - Rapid prototyping techniques for ubiquitous environments 4. Future Avenues of ubiquitous computing
Learning activities and methodology
¿ Theoretical lectures: 1.5 ECTS (PO a) - Purpose: to achieve the specific cognitive competencies of the course. - Implementation: lectures in which theoretical concepts on ubiquitous computing are exposed. ¿ Practical lectures: 1.0 ECTS (PO a, c, e, k) - Purpose: to achieve the specific instrumental competences and develop attitudinal competences. - Implementation: labs in which technical issues related to the development of ubiquitous computing applications are exposed. ¿ Practical case: 2.0 ECTS (PO a, c, d, e, k) - Purpose: to develop both instrumental and attitudinal competencies. - Implementation: designing and implementing a practical case within a work group. ¿ Critical analysis of research papers: 1.0 ECTS (e, d, f, g) - Purpose: to deepen the knowledge of specific topics of the course. - Implementation: Students solve programming exercises of ubiquitous computing applications. ¿ Final examination: 0.5 ECTS (PO a, c) - Purpose: to complete the development of specific cognitive and procedural capabilities.
Assessment System
  • % end-of-term-examination 30
  • % of continuous assessment (assigments, laboratory, practicals...) 70
Basic Bibliography
  • John Krumm. Ubiquitous computing Fundamentals.. Chapman & Hall/CRC Press . 2010
  • Jonhatan Grudin. The Computer Reaches Out: The Historical Continuity of Interface Design. ACM. 1990
  • Mark Weiser. The Computer of the 21st Century . ACM. 1997
  • Mark Weiser, Brown J. S.. The Coming of Age of Calm Technology . Copernicus. 1997
  • Paul Dourish. Where the action is. MIT Press. 2004

The course syllabus and the academic weekly planning may change due academic events or other reasons.