Checking date: 19/05/2022

Course: 2022/2023

Game Development
Study: Bachelor in Computer Science and Engineering (218)


Department assigned to the subject: Department of Computer Science and Engineering

Type: Electives
ECTS Credits: 3.0 ECTS


Requirements (Subjects that are assumed to be known)
- Programming (Course: 1 / Semester: 1)
The objective of the course is to provide students with an introduction to the design and development of videogames.
Skills and learning outcomes
Description of contents: programme
- Introduction to game design and development - Architecture and main elements of a videogame - Videogame programming fundamentals: game objects, behaviours, physics, UI y particle systems. - Development frameworks and game engines
Learning activities and methodology
* Theoretical lectures: 0,5 ECTS. To achieve the specific cognitive competences of the course. Besides, to develop transversal competeces as capacity to analysis and abstraction. * Practical lectures: 0,5 ECTS. To develop the specific instrumental competences. Besides, to develop transversal competeces as problem solving and knowledge application. * Continous assessment exercises: 0,5 ECTS. Iniciated during the practical sessions and finished out of them. Their objective is to complete the development of the specific instrumental competences and to iniciate the developemnt of the actitudinals specific competences as well as the transveral competeces on problem solving and knowledge application. * Practice: 1 ECTS. Carried out withouth the presence of the teacher. Their objective is to complete and integrate the development of the specific competences and transversal competences by means of practice cases in which the problem, solving method, criteria for selecting the solving method, the results and their interpretation are well documented. * Tutorships: Teacher assistance * Exercises and examination: 0,5 ECTS. To complete the development of specific cognitive and procedimental capacities
Assessment System
  • % end-of-term-examination 30
  • % of continuous assessment (assigments, laboratory, practicals...) 70
Calendar of Continuous assessment
Basic Bibliography
  • HOCKING, Joseph. Unity in action: Multiplatform game development in C# . Manning Publ.. 2015
  • Salen, K., Tekinba¿, K. S., & Zimmerman, E.. Rules of play: Game design fundamentals. MIT Press. 2004

The course syllabus may change due academic events or other reasons.