Checking date: 30/06/2021

Course: 2022/2023

Design of interactive systems
Bachelor in Computer Science and Engineering (2018 Study Plan) (Plan: 431 - Estudio: 218)

Coordinating teacher: MARQUEZ SEGURA, ELENA

Department assigned to the subject: Computer Science and Engineering Department

Type: Electives
ECTS Credits: 6.0 ECTS


Requirements (Subjects that are assumed to be known)
User Interfaces (Year 3 / Term: 1)
Skills and learning outcomes
Description of contents: programme
1. Introduction to designing and studying interactive systems 1.1. Multidisciplinary influence in Interaction Design (IxD) and Human-Computer Interaction (HCI) 1.2. Phases and paradigms in HCI: concepts, methods, contributions, and specific values. 1.3. Goals in interaction design: Usability, User Experience (UX), security, ergonomics, and accessibility. 1.3. Key concepts (e.g. affordance, mapping). 1.5. Introduction to a user-centered design (UCD) process. 2. Study of the design context and field work 2.1. Techniques: documentation, interviews, questionnaires, observation techniques, focus groups. 2.2. Study design: protocol, best practices and key considerations. 2.3. Documentation and data collection techniques. 3. Data analysis. 3.1. Data and analysis types: quantitative, qualitative, mixed. 3.2. Introduction to quantitative and qualitative analysis techniques. 3.3. Obtaining and presenting results and insights. 4. Requirements and design drives. 4.1. Requirements: characteristics and types. 4.2. Other design tools: Stories, scenarios, personas, user stories, use cases, story boards. 5. Interaction design and prototyping. 5.1. Double diamond design model for the design process: divergent and convergent design. 5.2. Traditional and innovative techniques to generate and conceptualize designs. 5.3. Prototypes, sketches, wireframes, mockups, Wizard of Oz technique. 6. Advanced concepts and techniques in Interaction Design 6.1. Embodied design methods 6.2. Persuasive design (gamification) 7. Evaluation. 7.1. Benefits and impact. 7.2. Evaluation objects, kinds, and environments. 7.3. Evaluation methods and techniques with and without users.
Learning activities and methodology
- Theoretical lectures: 1.5 ECTS Lectures presenting theoretical concepts and techniques to design and study interactive systems. - Practical lectures: 1.0 ECTS Labs to work on, and put to practice, the concepts and techniques learnt in class. Guidance to solve the project will be provided. - Tutoring sessions and follow-up meetings: 0.5 ECTS Split into work groups, students will attend supervision meetings in the lab to review the development of the project. - Individual study: 0,5 ECTS Study of theoretical and practical concepts for the design and study of interactive systems. - Project development: 2.5 ECTS Project-based learning. Analyzing, designing, and evaluating an interactive system in a work group. As a result, students will create and submit different design products, and publicly present and defend their work.
Assessment System
  • % end-of-term-examination 40
  • % of continuous assessment (assigments, laboratory, practicals...) 60
Calendar of Continuous assessment
Basic Bibliography
  • Alan Bryman. Social Research Methods . Oxford University Press. 2015
  • Alan Cooper, Robert Reimann, David Cronin, & Christopher Noessell. About Face: The Essentials of Interaction Design. Wiley. 2014
  • Bill Buxton. Sketching User Experiences: Getting the Design Right and the Right Design.. Morgan Kaufmann. 2007
  • Don Norman. The Design Of Everyday Things. Basic Books. 2013
  • Helen Sharp, Jennifer Preece, & Yvonne Rogers.. Interaction Design: Beyond Human-Computer Interaction. John Wiley & Sons, Inc.. 2019
  • Jakob Nielsen. Designing Web Usability: The Practice of Simplicity. New Riders. 1999
  • James Kalbach. Mapping Experiences: A Complete Guide to Creating Value through Journeys, Blueprints, and Diagrams. O'Reilly Media. 2016
  • Jeffrey Rubin, & Dana Chisnell. Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests . Wiley. 2008
  • Paul Dourish. Where the Action Is: The Foundations of Embodied Interaction. The MIT Press. 2001
  • Steve Krug. Don't Make me Think. A Common Sense Approach to Web Usability. Pearson. 2013
  • William Lidwell, Kritina Holden, & Jill Butler. Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design.. Rockport. 2010

The course syllabus may change due academic events or other reasons.