1. Introduction to designing and studying interactive systems
1.1. Multidisciplinary influence in Interaction Design (IxD) and Human-Computer Interaction (HCI)
1.2. Phases and paradigms in HCI: concepts, methods, contributions, and specific values.
1.3. Goals in interaction design: Usability, User Experience (UX), security, ergonomics, and accessibility.
1.3. Key concepts (e.g. affordance, mapping).
1.5. Introduction to a user-centered design (UCD) process.
2. Study of the design context and field work
2.1. Techniques: documentation, interviews, questionnaires, observation techniques, focus groups.
2.2. Study design: protocol, best practices and key considerations.
2.3. Documentation and data collection techniques.
3. Data analysis.
3.1. Data and analysis types: quantitative, qualitative, mixed.
3.2. Introduction to quantitative and qualitative analysis techniques.
3.3. Obtaining and presenting results and insights.
4. Requirements and design drives.
4.1. Requirements: characteristics and types.
4.2. Other design tools: Stories, scenarios, personas, user stories, use cases, story boards.
5. Interaction design and prototyping.
5.1. Double diamond design model for the design process: divergent and convergent design.
5.2. Traditional and innovative techniques to generate and conceptualize designs.
5.3. Prototypes, sketches, wireframes, mockups, Wizard of Oz technique.
6. Advanced concepts and techniques in Interaction Design
6.1. Embodied design methods
6.2. Persuasive design (gamification)
7.1. Benefits and impact.
7.2. Evaluation objects, kinds, and environments.
7.3. Evaluation methods and techniques with and without users.