Checking date: 08/07/2024


Course: 2024/2025

Digital Post-production
(13524)
Bachelor in Film, Television and Media Studies (Plan: 382 - Estudio: 211)


Coordinating teacher: UTRAY DELGADO, FRANCISCO

Department assigned to the subject: Communication and Media Studies Department

Type: Compulsory
ECTS Credits: 6.0 ECTS

Course:
Semester:




Requirements (Subjects that are assumed to be known)
Subject / s with use of audio visual production equipment: camera, sound, editing and post-production.
Objectives
1. Knowledge and approach to the video editing basis and the techniques and digital post-production processes. 2. Knowledge of technical and operational systems of the current editing and digital post-production equipments. 3. Ability to identify the various possibilities offered by digital post-production equipments: digital composition, digital effects, 2D/3D graphics & animation. 4. Capacity to operate post-production and video editing equipments. 5. Ability to assume post-production responsibilities in the post-production process.
Skills and learning outcomes
Description of contents: programme
Digital Compositing - Workflow - Matte creation and editting - Chroma Key - 3D compositing - Motion graphics - Typographic animation Digital image compression Color correction Motion control This subject is recognised as experimental, and has seven additional hours in audiovisual laboratory workshops. Recording with chroma key for VFX. Creative workshop to learn how to record video with chroma key backgrounds for visual effects. These experimental practice sessions will be held on the sets of the laboratories that are available and with portable chroma key backgrounds for outdoors.
Learning activities and methodology
- THEORETICAL AND PRACTICAL CLASSES. Theoretical classes for the acquisition of basic notions of audiovisual image technology and technique. - TUTORIALS. Individual (individual tutorials) or group (group tutorials) assistance to students by the teacher. - INDIVIDUAL OR GROUP WORK BY THE STUDENT - WORKSHOPS AND LABORATORIES
Assessment System
  • % end-of-term-examination 40
  • % of continuous assessment (assigments, laboratory, practicals...) 60

Calendar of Continuous assessment


Extraordinary call: regulations
Basic Bibliography
  • Brinkman, R.. The art and science of Digital Compositing. Techniques for visual effects, animation and motion graphics. Morgan Kauffman. 2008
  • Chauvel, M.. Formación en Blender 3D. Una guía práctica para principiantes e intermedios.. Blender Community (Independently published). 2024
  • Dobbert, Tim . Matchmoving. The invisible art of Camera Tracking. . Sybex, Wiley. 2013
  • Felicia, P.. Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game.. Independently published.. 2019
  • Hornung, Erica . The Art and Technique of Matchmoving. Solutions for the VFX Artist. Focal Press. 2010
  • Hullfish, Steve . The Art and Technique of Digital Color Correction (2dn edition) . Focal Press. 2013
  • Prieto Souto, X. y Doménech González, G.. Respirar con la imagen. Conversaciones sobre montaje con Teresa Font.. TECMERIN. 2019
  • Rajas, Mario y Álvarez, Sergio (eds.) . Tecnologías audiovisuales en la era digital. Fragua. 2014
  • Reichar, F.. Blender 3D Simple & Clear 2024 Guide for New Designers: Unlocking Creativity in 3D Art - A Comprehensive Beginner's Guide to Blender in 2024.. Blender Community (Independently published).. 2024
  • Tykoski, S.. Mastering Game Design with Unity 2021: Immersive Workflows, Visual Scripting, Physics Engine, GameObjects, Player Progression, Publishing, and a Lot More.. BPB Publications.. 2022
  • Utray, F., Armenteros, M. & Benítez, A.J. . Postproducción digital. Una perspectiva contemporánea. Dykinson. 2015
  • Van Hurkman, Alexis . Color Correction Handbook: Professional Techniques for Video and Cinema (2nd Edition) . Peachpitpress. 2013
  • White, T. . Animación del lápiz al pixel. Técnicas clásicas para animadores digitales.. Omega. 2010
  • Wijesooriya, I.. Mastering Augmented Reality Development with Unity: Create immersive and engaging AR experiences with Unity.. BPB Publications.. (2023).
  • Wright, Steve . Digital Compositing for Film and Video (4th edition) . Routledge. 2017
  • Zwerman, S.. The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures. Focal press. 2020
Recursos electrónicosElectronic Resources *
Additional Bibliography
  • Dion Scoppettuolo. The Beginner¿s Guide to DaVinci Resolve. Blackmagic Design. 2021
  • Selby, Andrew. Animación. Nuevos proyectos y procesos creativos.. Parramón ediciones.. 2009.
  • White, Tony. Animación del lápiz al pixel. Técnicas clásicas para animadores digitales.. Omega.. 2010.
(*) Access to some electronic resources may be restricted to members of the university community and require validation through Campus Global. If you try to connect from outside of the University you will need to set up a VPN


The course syllabus may change due academic events or other reasons.