Checking date: 12/06/2025 16:51:31


Course: 2025/2026

Design of Low-Fidelity Wireframes and Prototypes
(19945)
Master in User Experience Design and Digital Analytics (Plan: 543 - Estudio: 407)
EPH


Coordinating teacher: PERIANES RODRIGUEZ, ANTONIO

Department assigned to the subject: Library and Information Sciences Department

Type: Compulsory
ECTS Credits: 6.0 ECTS

Course:
Semester:




Requirements (Subjects that are assumed to be known)
Related subjects: - M1.A1: Information Architecture and UX Basics. - M2.A2: Visual Communication.
Objectives
This subject introduces the student to the conceptualization and early representation of digital interfaces through page layouts and low-fidelity prototypes. The course aims to provide students with the skills to translate user needs into visual and interactive flows, through iterative, inclusive and goal-oriented solutions.
Learning Outcomes
Description of contents: programme
THEORETICAL FOUNDATIONS - Introduction to low-fidelity prototyping: definition, advantages, and context in UX. - Differences between wireframes, mockups and high-fidelity prototypes. - From research to design: translating findings into visual solutions. - Methods to determine the creative concept from qualitative and quantitative research. - Techniques for formulating design problems (How Might We questions). - Writing milestone and goal statements for digital products or services. - User flow analysis: tools, conventions and examples. - Storyboard typology: narrative, functional and emotional. - Page layout design: visual principles, hierarchy and navigation. - Tools and methods for creation on paper and screen (Sketching, Figma and Balsamiq). - Transitions and navigation techniques in simple prototypes. - Paper prototyping: simulation, testing and documentation techniques. - Design bias evaluation: dark patterns and cognitive asymmetries. - Fundamentals of attentional economics and its application to interactive design. - Principles of equitable and inclusive design applied to wireframing.
Learning activities and methodology
ACTIVITIES AND PRACTICAL ASSIGNMENTS - Workshop 1: Quick sketching and creation of wireframes on paper. - Workshop 2: Construction of navigation flows on paper and functional storyboard. - Workshop 3: Basic digital wireframing using visual tools (e.g., Figma). - Workshop 4: Design and informal testing of a low-fidelity prototype with real users. - Workshop 5: Critical evaluation of wireframes: economy of attention and deceptive patterns.
Assessment System
  • % end-of-term-examination/test 50
  • % of continuous assessment (assigments, laboratory, practicals...) 50




Basic Bibliography
  • Krug, S. Don¿t Make Me Think, Revised. San Francisco: New Riders. 2014.
  • Norman, DA. The Design of Everyday Things. New York: Basic Books. 2013.
  • Wong, W. Principles of Form and Design. New York: John Wiley and Sons. 1993.
Recursos electrónicosElectronic Resources *
(*) Access to some electronic resources may be restricted to members of the university community and require validation through Campus Global. If you try to connect from outside of the University you will need to set up a VPN


The course syllabus may change due academic events or other reasons.