THEORETICAL FOUNDATIONS
- Introduction to low-fidelity prototyping: definition, advantages, and context in UX.
- Differences between wireframes, mockups and high-fidelity prototypes.
- From research to design: translating findings into visual solutions.
- Methods to determine the creative concept from qualitative and quantitative research.
- Techniques for formulating design problems (How Might We questions).
- Writing milestone and goal statements for digital products or services.
- User flow analysis: tools, conventions and examples.
- Storyboard typology: narrative, functional and emotional.
- Page layout design: visual principles, hierarchy and navigation.
- Tools and methods for creation on paper and screen (Sketching, Figma and Balsamiq).
- Transitions and navigation techniques in simple prototypes.
- Paper prototyping: simulation, testing and documentation techniques.
- Design bias evaluation: dark patterns and cognitive asymmetries.
- Fundamentals of attentional economics and its application to interactive design.
- Principles of equitable and inclusive design applied to wireframing.