Checking date: 19/05/2024


Course: 2024/2025

Game Theory
(19304)
Master in Social Sciences (Plan: 481 - Estudio: 325)
EPC


Coordinating teacher: LAVEZZOLO PEREZ, SEBASTIAN

Department assigned to the subject: Social Sciences Department

Type: Compulsory
ECTS Credits: 5.0 ECTS

Course:
Semester:




Requirements (Subjects that are assumed to be known)
It is necessary to have taken the Mathematics for Social Sciences and Basic Statistics course or having it validated.
Objectives
This course is designed to provide a thorough understanding of the basic concepts of game theory at the graduate level. Game theory deals with the study of strategic interaction among individuals. The material is structured in terms of when and how individuals make their decisions (simultaneously or sequentially) and in terms of how much information is available to players each time they make a decision (games of complete information vs games of incomplete information). The course encompass theory and provide applications in different fields of the social sciences. The goal of the course is for the students to develop the analytical skills needed to understand research that uses basic game theoretic models and to be able to use some game theoretic tools in their own work. Knowledge: K-5. Knowledge of the internal logic of a scientific publication, examining the expository clarity, as well as the consistency between theory, analytical strategy, indicators, results and conclusions. K-6. Advanced knowledge of the fundamentals of microeconomics of the main formal models used in the explanation of economic, political and social phenomena. Skills: S-5. Ability to organize and express ideas clearly and unambiguously and to support theoretical arguments on a topic based on a critical analysis of the literature. S-6. Ability to design a formal model to represent the strategic decisions of political or economic actors, the processes of negotiation and delegation and the phenomena of collective action. Competences: C-5. Ability to identify the strengths and weaknesses of scientific publications on a study area and to justify the progress in the frontier of knowledge that is intended to be achieved in the research project. C-6. Being able to design an original formal model as part of the theoretical framework of an academic investigation.
Skills and learning outcomes
Description of contents: programme
Static Games. Normal Form. Solution Concepts. Mixed Strategies. Continuous Variables Introduction to Dynamic Games. Continuous Variables Dynamic Games with imperfect information Credibility and Strategic Commitment Bargaining Finitely Repeated Games Infinitely Repeated Games Bayesian Games Other topics
Learning activities and methodology
Training activities: AF1 - Theory class: theoretical knowledge about microeconomics and formal models. AF2 - Practical class: resolution of practical modeling exercises. AF3 - Theoretical-practical class: application of theoretical models to specific cases of research in social sciences. AF5 - Tutorials: possibility of booking a weekly tutorial with the course instructor. AF6 - Individual student work. Methodology: MD1 - Lectures in class by the teacher with the support of computer and audiovisual media, in which the main concepts of the subject are developed. MD2 - Critical reading of texts recommended by the subject teacher: Press articles, reports, manuals and/or academic articles. MD3 - Resolution of practical cases, problems, etc. posed by the teacher individually or in groups.
Assessment System
  • % end-of-term-examination 50
  • % of continuous assessment (assigments, laboratory, practicals...) 50

Calendar of Continuous assessment


Basic Bibliography
  • Gibbons, R. Game Theory for Applied Economists. Princeton University Press. 1992
  • McCarty, Nolan; Meirowitz, Adam. Political Game Theory: An Introduction. Cambridge University Press. 2007
  • Morrow, James D.. Gme theory for political scientists. Princeton University Press. 1994
Additional Bibliography
  • Dixit, A., Skeath, S; Reiley, DH. Games of strategy. WW Norton. 2010
  • Dixit, A.; B. Nalebuff. The Art of Strategy. WW Norton. 2010
  • Fudenberg, D.; J. Tirole. Game theory. MIT Press. 1991
  • Myerson, R.. Game theory. Harvard University Press. 1997
  • Osborne, M.. An Introduction to Game Theory. Oxford University Press. 2003
  • Osborne, M.; Rubinstein, A.. A course in game theory. MIT Press. 1994

The course syllabus may change due academic events or other reasons.