Checking date: 30/04/2025 11:47:50


Course: 2025/2026

Digital Culture
(18382)
Bachelor in Cultural Studies (Study Plan 2019) (Plan: 435 - Estudio: 364)


Coordinating teacher: MURCIA CARBONELL, ALBERTO

Department assigned to the subject: Humanities: Philosophy, Language, Literature Theory Department

Type: Compulsory
ECTS Credits: 6.0 ECTS

Course:
Semester:




Requirements (Subjects that are assumed to be known)
Knowledge of the Spanish language is requiered.
Objectives
Understanding digital culture not only as an archival process in which the analogue is transferred to the digital or the anthropological sense of ¿use and application of technologies¿ in a cultural context. It is about delving into the design and code underlying the software-hardware devices that we embed in culture as part of it. In other words: Instead of the use to which TikTok is put, we focus on the affordances¿ of its design. We care about the transformations that the code produces. To update the critical debate on some of the contemporary issues (gamification, polarisation, disinformation, AI) from the point of view of digital culture studies, material culture and philosophy.
Description of contents: programme
The aim of this subject is to know the great transformations that the digital environments produce in cultures and identities. A first objective is to analyse the singularity of the digital media as a representational media of a universal character, concerning culture, and what are the main changes that this produces in the phenomenology of space and time. A second objective is to introduce some of the most relevant forms of the culture developed in a digital environment. 1.Introduction to Digital Culture 2. Humanities ind the digital age. 3. Robotics 4. Artificial inteligence 5. Posthumanism. 6. Digital labour. 7. Politics in the digital age..
Assessment System
  • % end-of-term-examination/test 60
  • % of continuous assessment (assigments, laboratory, practicals...) 40




Extraordinary call: regulations
Basic Bibliography
  • Berry, D. M.. Introduction: Understanding the digital humanities. Palgrave Macmillan UK. 2012
  • Broncano, F.. La melcancolia del Ciborg. Herder. 2012
  • Casilli, A.. Esperando a los robots. LOM. 2022
  • Coeckelbergh, M. AI Ethics. MIT PRESS. 2020
  • Eubanks, V. Automating inequality. St. Martin's Press. 2018
  • Floridi, L.. The fourth revolution. OUP. 2014
  • Miller, V.. Understanding Digital Culture. OUP. 2018
  • Mitchell, L. Ludopolitics: Videogames against contro. John Hunt Publishing.. 2018
  • Nguyen, CT.. Games: Agency as art.. OUP. 2020
  • Norman, A.. The psychology of everyday things.. Basic Books. 1988
  • O'neill, C.. Weapons of math destruction:. Crown. 2017
  • Turner, F.. From counterculture to cyberculture. UCP. 2010
  • Zaragoza, J. M. Componer un mundo en común. Lengua de trapo. 2025

The course syllabus may change due academic events or other reasons.