Checking date: 17/01/2024

Course: 2024/2025

Interactive Ecosystems
Bachelor in Management and Technology (Plan: 486 - Estudio: 351)


Department assigned to the subject: Computer Science and Engineering Department

Type: Compulsory
ECTS Credits: 6.0 ECTS


The Interactive Ecosystems course centers on understanding and working, in a theoretical and practical way, with complex ecosystems featuring technology, as well as multiple socio-espatial and cultural components. As part of the course, students analyze, reflect, and discuss complex interactive ecosystems. Further, students learn and practice the design of technology to support (solve, mitigate, etc.) relevant social problems. Successfully finishing the course means developing capacities to: - Understand, analyze and work with complex situations involving existing and future technology. - Innovate with technology, proposing technical solutions to socially relevant problems. - Be able to lead and implement classical and innovative analysis and design processes with rigor and validity, which conclude in innovative socio-technical systems that may create new business opportunities
Skills and learning outcomes
Description of contents: programme
1. Human centered informatics 2. Paradigms, styles and principles of interaction 2.1. Ubiquitous computing and IoT; Social computing; embodied interaction; Virtual, augmented, and mixed reality; CSCW (computer supported collaborative work) 3. Design approaches 3.1. User-centered design (UCD) and participatory design (PD) 3.2. Usability and User Experience (UX) 3.3. Design thinking 4. Designing and prototyping of interactive ecosystems 4.1. Classical and innovative design and prototyping techniques 4.2. Problem framing, divergent, and convergent design 5. Evaluation 5.1. Evaluation kinds: internal and external, with and without users, formative and summative.
Learning activities and methodology
Theoretical/practical classes. 2 ECTS. Classroom presentations by the teacher with IT and audiovisual support in which the subject's main concepts are developed, while providing material and bibliography to complement student learning. Resolution of practical cases and problem, posed by the teacher, and carried out individually or in a group Individual or group work. 3 ECTS. Necessary work to learn the course content and apply this knowledge to the understanding, analysis, critical reflexion, and design of interactive systems and their impact in the physical and sociotechnical ecology where it will be used. Final Exam. 1 ECTS. Necessary work to prepare for the final exam Tutoring sessions. Individual or group follow up sessions to clarify theoretical or practical questions.
Assessment System
  • % end-of-term-examination 30
  • % of continuous assessment (assigments, laboratory, practicals...) 70

Calendar of Continuous assessment

Extraordinary call: regulations
Basic Bibliography
  • Helen Sharp, Jennifer Preece, & Yvonne Rogers. Interaction Design: Beyond Human-Computer Interaction. John Wiley & Sons. . 2019.
  • Kim Goodwin and Alan Cooper. Designing for the digital Age. Wiley. 2009
Additional Bibliography
  • Amy J. Ko . Design methods. Creative Commons License ( 2018
  • Bill Buxton. Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. 2007
  • Bill Moggridge. Designing Interactions. MIT Press. 2007
  • Don Norman. The Design of Everyday Things. Basic Books. 2013
  • Eric von Hippel. Democratizing Innovation. MIT Press. 2005
  • Lars-Erik Janlert and Erik Stolterman. Things that keep us busy. MIT Press. 2017

The course syllabus may change due academic events or other reasons.